Friday, 19 October 2012

Modelling Curley Pt.2

After a couple of surprisingly successful modelling sessions, I have finally completed the body of Curley.  My aim was to keep it as low poly as I could and I am quite happy with what I ended up with. There was nothing that I particularly struggled with when modelling, I was very pleased about this and I now feel that my modelling skills have improved a great deal. 


I decided to model the big jumper as part of the body instead of modelling the body and having the jumper as a separate object. The only issue with this would be when it comes to rigging and weight painting for the reason being, the arms are very thick and so is around his body so when it comes to dropping his arms from the T-pose, I could encounter some problems with how it looks.





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