Beauty of the location, brilliant diverse locations. Tunnels with silhouttes. Really creepy abandoned toys, children's shoes, toy pram.
Surplus yard, amazing looking metal scrap, rusted containers, parts off planes, amazing backdrop, dark in area, sky blocked out by tall plane pieces, makes it gloomy, can join as inbetween segments with anything because of lack of landmarks and orientation.
Making one location out of lots of separate little areas, both in the way we shoot it and also the way we edit it, having the character walk from right to left in one area and then right to left in a completely different area, but cutting the two together it can make it look like one continuous area that is jump cut.
Secondaries. Nice shots of other locations, pipes, industrial units, scrap, shipping yards, cranes moving. Areas of interest and intruige that both add to the establishment of the area, the intruige and can also act as video to cut away when you want to transition between one clip and another using audio but when the video would otherwise cut awkwardly.
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